-to find inspiration look elsewhere, probably not design books
-when putting things in motion, the gestalt principals are a good place to start it seems with tension,closure, pattern just to name a few
-At the beginning of part three he talks about how they don't do interactive things, a sad thing to think about i wonder what kind of cool interactive things he could think of.
-How to get a person from one point to other, Designers are story teller's. how to get good at this is of course practice; write a short story or music. I really don't like thinking about this because i hate writing but i am learning that writing is a skill i must get better at and can't ignore any longer.
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