Tuesday, April 28, 2009

good idea

this is a chair designed by Tokujin Yoshioka, pretty interesting i think.


here is a really good example of a company called Moroso site.  

Since 1952 MOROSO has been designing its sofas, armchairs and accessories with wellknown designers such as Ron Arad, Carlo Colombo, Enrico Franzolini, Marc Newson, Toshiyuki Kita and Patricia Urquiola. MOROSO has been constructing its sofas and armchairs aiming at top quality.


Monday, April 27, 2009

type video

Check this type video out it, i think it may be one of my favorites i have seen yet.

And here is a sweet website title collected visuals.
packaging: boxed water


LOOK EVERYONE DOES IT!  here is an example of someone combining clarendon and futura. 

Wednesday, April 22, 2009

Design Matters, yes it does

Here is a blog long over do,

Design Matters with Debbie Millman and the Bad Boys of Design part 1, is there a transcript of this?

In her intro, which was very nice, she states "you can't be really bad without first being really good"  This comment is good to hear especially after listening to most of the designers say later in the interview they don't pay attention to the typography, it comes last. Except for when she asks Armin who is the youngest designer there. This mak
es sense when you put the pieces together when you go to school and in you
r first design jobs you are working under a senior designer paying more attention to the details you gain experience and those things come more naturally and you ca
n put them them off a til later.  Eventually you start working on more projects on your own as senior designer when you work becomes "bad ass."  

This was one of those things i have been putting off  because it was going to be a
ble to see was was going on and the work they were talking abo
ut. without. Actually listening to a designer talk is acutlaly very visual, i first put a face to all the names she was talking to and here they are and some of the individual things they said:
 
Armin Vitt, graphic designer

on style:
great emphasis on type youngest, finding your own voice still working on his voice/style

what do you think about graphic designers?
 really likes graphic designers except who does mediocre or bad design.






Michael Ian Kaye currently with AR advertising agency, 
what do you define as success?
"feeling good about what one does during the course of thier day and night and being able to sleep teaching thinking learning"

on style:
doesn't think he have a style but others do coming up with the ideas likes picking typefaces that help support the clients he has prohibits him from having a style. He has the WTH factor alwyas tryign to get a reaction to engage the viewer "Lets have a conversation"

Michael is currently working on Beyonce and Tina Knowles brand identity for thier new clothing line, Derone, and previously worked with/on Kate spade



Peter Feigenbaum, I couldn't find a good picture, but this is some of this work it is from Trainset 
Ghetto, a model railroad depicting NY in its worst state

currently working on
new book deal radical diy culture, do it yourself




James Victore work described as holding passion and purpose, and through this interview you can definitely hear some passion.  This is part of his dirty plate exhibit, which he is holding becuse most said
he was an artist not a graphic desiner, which he embraced and produced this exhibit.
on style 
"James: clients pay him for thier opinion that is his style" 

what bothers you most about graphic desingers?
that they are graphic designers overly concerned
with asthethic we do things specifailly pickign colors and type we do for ourselves


I had a hard time finding a picture of Mark, but i think this is him, he currenlty works for  city parks foundation puts of couple hundred events 















When asked who thier favorite female designers were here are some of the answers
Mark:  Karen greenberg,  Ray Calacubou and Martha Stewart
Armin: Margo Chase
Working with women as a design partner they generally take care of the money and making sure things stay smooth as well as design except for peter he does it on his own.

In defending design, we are not 1-dimensional ultimately buying a sense of humor, style, sexy, no interesting in picking typography last thing,  before you turn the computer on it comes to your head visually. 
Armin: book deal specificaly for graphic designers, trasnforming his blog into book form. Resoinsibility of todays dsigners, should do what they believe in thier society, designers don't owe something to anyone.  
Michael:  doesn't owe anyone but has the opportunity to make the world a better looking place and impact the world and make it a "better place"
Peter: definitly opportunity do what interests you, craft that means something to people

85% of work produced is mediocre, milton glasers i heart new york you don't really plan that becoming the part of conversation.  


Monday, April 20, 2009

Wednesday, April 15, 2009

Title sequence


My roomate and i watched this film last night and i was very intrigued by the title sequence take a look it is made from found images and illustrations very playful and great transitions. It was done by a company called Reel FX the site isn't that interesting but the stuff they do is.

Monday, April 13, 2009

     inspiration for outside of package for graphics

Paula Scher
There are lots of quotes i took out of this video, she covers many things throughout including logo design, identities, typography and a bit about her work.  She starts of describing typography as sculptural as she said that her sketch was i was looking at as more of a layout came to life. When designing the jazz logo there are some things that real stuck in my head.  She says he has never been a refiner that when she does something it is usually fast and her clients point out they aren't buying any process that she solved it too fast, which she replies her process is 34 years and this second, the second it took to come out with design. She operates with instinct and if she doesn't get it on the first time she will get it on the second if not on the second then not usually at all. A different word for the same process we are building on now as students and the experimenting type of process Steven Heller mentions. She mentions the computer is the opposite of design  that a designers computer should be a light box that we move around through heat.  I like that she gets a lot of her inspiration from working with her hands and working on the computer is sort of for finalizing.  I am a very hands on person and it makes sense to use things you can physically move around.  

"It doesn't smell like an art supply it smells like a car"

David Carson
The first thing i want to point out is the similarity between David and Paula when it come s to talking about the way they like to work. He used to do magazine spreads with his hands moving pieces around.  This i think is part of that age of people who didn't have computers to work with.  I like having that as a step before going directly to working on the computer.  He says as we move more toward computers that it is important that we become more self-indulgent in out work.  Doing things for the hell of it.  The starting point he used in RayGun was reading the article and interpreting it. This is definitely something i want to remember that we are interpreting words into visuals, Paula also says something along the lines of turning people values into visuals.  We are helping people to communicate their thoughts to others in a quick meaningful way. 

Milton Glaser
Such a weird looking guy. Business man and an artist, where do you fit?  I hope to be able to manage both some day, doing whatever it is i will be doing.  The book How to Be a Graphic Designer talk about these elements of the business pleasing clients keeping track of finances. I read an article on design observer  and number four reiterates this point.  There are also other good points i suggest you taking a look at if you get a chance.  He comments on us having access to peoples minds. Things still amaze him, don't lose that.  There are so many tools not inspiration is hard to not find.  I find inspiration in everything especially now that i look at hand type and see it as design my roommates doodles packaging everywhere. When i go grocery shopping, websites, magazines, t-shirts everything has design elements in it, design is in everything.








Monday, April 6, 2009

On my trip...

So this weekend we had nationals in Oxford, Ohio and there are three things i would like to share with you about our journey.  

1. Once we got in we had dinner at Big Boy yes the same big boy that Dr. Evil was in the Austin Powers movie. The type on the inside was pretty interesting i thought i would share it.  I like that they took different pictures for both B's and that none of the letters were really taken from a straight on point of view so tension is created within the huge white frame.

2. For graphics.  We went to a park for lunch on there form of Mass Street actually named High Street.  In this park there was a bench donated by none other then the local Rotary Club.  Which happens to be the club i did my posters for.  "Service above Self"


3. Due to the fact i don't have my own camera the other thing will be posted as soon as someone puts a picture up of it.  It is the t-shirt they made for nationals.  It is typographically hideous, just awful.  But i paid $10 dollars anyways just so i could share it with you guys. 

"Rethinking Modernism, Revising Functionalism" Katherine McCoy" 
The first thing i want to express after reading this is how happy and excited i am to start recognizing more and more what these designers are talking about without having to google every name and movement.  There is something to be said about Andrea having us read this piece  by someone who studied under Massimo Vignelli when she herself has studied under a comparable name such as Paul Rand.  Like in a game of telephone there is only Andrea's interpretation of the message between me and Paul.  A quote that stuck out to me is  "Text can be animated with vices and images can be read, as well as seen, with an emphasis on audience interpretation and participation in the construction of meaning"  i am currently reading "How to be a Graphic Designer without losing  your Soul" and this quote reminded me that when doing a design there are always three people you are designing for;  you as the designer/the design world, the client, and the audience all whom speak a different language.  In combining these thoughts i too agree with McCoys concluding statements that change is possible and it does matter in all lives.

"On Overcoming Modernism" Lorraine Wild
"Unfamiliar forms of work produced in response to major changes in technology are often classified as 'ugly' because of their formal strangeness, and interpreted as evidence of aesthetic malfeasance, the obliteration of standards and practices of craft." When looking at this statement in the context of Cult of the Ugly i look to the closing paragraph where the comment "Ugliness is valid, even refreshing, when it is key to an indigenous language representing alternative ideas and cultures" I think it is important for this sort of experimental work that has been classified as ugly work being produced. When deciding if something if something is ugly based on its functionality...well,  the functionality of this experimental work is given by us discussing its ugliness.  Its function is other designers looking at it and deciding it is "ugly" in order to to have something that is "beautiful," to see that it doesn't work or that it will work with a change to give it a function not just for designers to sit and discuss but to the audiences, clients, and designers as a whole. The concluding paragraph is another interesting subject and reminds me of ( i know one thing always leads to another) Remember Type and Image that we read for Jeremy and the kid is trying to explain to his grandma about his project only to have her ask what he really did, she didn't understand.  It goes back to the three audiences we design for.  Different aspects are seen and understood by different audiences. That is just the way it is, in my opinion at least.

"An Interview with Steven Heller"  Michael Dooley
"experiment" is too broad
This is interesting to me because i think that full out experimentation is supposed to be broad.  This kind of experimentation is when accidents happen, some good some bad.  A comment Andrea made about my book cover process was that i had a lot and most were really bad. But i was experimenting i needed to get those out of the way in order to get to the final.  There were already size requirements and other things that come with making a book cover title and author blah blah blah so with image i gave myself no boundaries sometimes i was just checking out effects sometimes placement then after realizing those things didn't work i was able to use those things i learned for the finished project and i am sure in other projects to come.  What are the limitations of Graphic Design? The marketplace determines these, if i do work for myself just to do it here are no limitations maybe it gets seen by someone and used in a way i never would have thought maybe it doesn't.  Failing is a part of success through experimentation and process of creating "ugly" work and "beautiful" work, we hope not to "diminish all of design" but to know all of its faces, ugly or beautiful.